Guitar Hero at 20 – The Plastic Guitar That Connected Generations Between Music Fans
It has been 20 years since Guitar Hero first launched across the Atlantic, offering everyday gamers the tools to feel like a rock star. Not in reality, but try convincing anyone who's nailed Free Bird’s four-minute guitar solo in front of an enthusiastic living-room audience.
Created by the developers, Guitar Hero provided users with a guitar-shaped controller to match on-screen cues scrolling down the display in time with a song. Each riff mimicked particular chords, producing the feel of an authentic performance.
The studio previously experimented in the music genre prior to teaming up with the publisher, later purchased by Activision in 2006. Together, they laid the foundations for an unlikely billion-dollar series which made a remarkable impact for many of the artists featured, introducing decades-old groups to millions of younger players.
A former executive, former COO of Harmonix, recalls the initial financial challenges in securing the songs – even though initial releases primarily featured rerecorded tracks.
“We reproduced all the music because the dollar figure was so high,” he explains. “Even with the necessary permissions alone, it proved extremely difficult. We couldn’t get acts such as legendary groups – RedOctane had virtually no money, and our team was fairly certain it would fail. However, when Guitar Hero took off, and record sales and radio play were going up, all artists desired to be in.”
He adds: “One of the amazing things was how many parents reached out and thanked us for exposing their kids to the music they loved. It became a multigenerational thing.”
Timeless Music Finds a New Audience
Northern Irish blues-rock band the Answer included their track in the 2008 release the popular installment. Lead musician Paul Mahon remembers the way the game revived classic rock back into vogue: “The game provided a bigger, younger audience. Typically this had been considered music that was past it, but then once it got featured on the title and teenagers were finding it, abruptly it was cool. This validated it, eliminating the ‘dad rock’ tag. It gave our catalog a new life.”
At that time, the band's debut album remained not available stateside, meaning the game was a key medium for exposure for the band during their US tour opening for AC/DC. “The roadies were playing the song during travel, and several knew us thanks to the game,” he notes.
Rock’s Heavyweight Titles and Lasting Influence
Rock’s biggest acts quickly capitalised on the game's success, with Aerosmith, Metallica and Van Halen featuring in dedicated game editions centered around each band’s catalogue and related lore, visuals and rock’n’roll mythology. For example, the Aerosmith edition, it was said to have made the group greater revenue than any of their records. It sold more than half a million units in its first week, and demand for Aerosmith’s music saw an increase of up to 40% during an era as the industry was already collapsing.
The series still motivates quick-handed fanaticism among its fans. Recently, an online personality achieved an impressive attempt featuring the challenging track – a notoriously difficult power-metal song popularized through the game – using a fan-made version, a no-cost alternative with similar gameplay and extensive personalization features. The song is difficult even in expert mode, not to mention performed at increased tempo and without missing every one of the thousands of cues. They claimed it took nine months to accomplish.
“Guitar Hero offers a, imaginary experience. If you play Call of Duty, that doesn’t mean you ought to pick up a real gun and enlist,” says DragonForce guitarist Herman Li.
The band previously completed a successful tour when their hit was featured on Guitar Hero III, but Li says it made them a household name. “I remember our distributors informing us that we were selling albums rapidly,” he says. “Popularity surged on the subsequent tour, and we were playing right ahead of the headliners on the Mayhem festival.”
Indeed, DragonForce’s exposure from Guitar Hero proved so vast that it risked eclipsing all other the band has done. Last year, the song featured in a trailer for a major film. “In the past I felt otherwise, but now I accept it,” he admits. “Should you just listen to a single track, it’s totally cool – everyone’s got a unique path in music and I’m glad we’ve been part of people’s lives”.
The Lasting Impact of a Plastic Guitar
The best promotion, whether it’s for cars, clothes or games, extends beyond mere transactions – it evokes a desire. Did Guitar Hero harness this? “Precisely what our team trying to create,” he confirms. “That thrill of performing as a music icon in the spotlight. From day one, the creators believed there’s an instinctive urge to create songs, and they wanted to use technology to enable everyone to do it”.
Most installments came out over a mere five-year period from 2005 to 2010, featuring spin-offs such as the DJ version, complete with a spinning deck, and Band Hero. Subsequently, corporate focus in plastic instruments died down, aside from a short-lived revival in 2015.
Games like the fan project and Fortnite Festival have maintained the scene alive, with set to be something from the original publisher on the way. Recently formed developers has begun work on their first rhythm-based title. Original co-founders are participating in advisory roles. Is the world prepared to welcome another game in the spirit of the classic?
“Our team believed those games might become like Madden allowing annual releases,” he remarks. “With abundant fresh tracks it could remain evergreen, so I’ve always been hopeful. There’s no reason for it to continue for future fans.”